Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jimpa1986 · Jan 10, 2014 at 11:59 AM · physicsontriggerenter2d-physicstriggers

Why doesn't the OnTriggerStay2D run?

Why doesn't the OnTriggerStay2D run?? The object that collides with the trigger has both a collider and a rigidbody attached. (does it have to have a rigid body?)

 #pragma strict
 public var hasGravity : boolean;
 public var mass : float = 5;
 public var reachFactor : float = 5;
 
 function Start () {
 gameObject.AddComponent(CircleCollider2D);
 gameObject.GetComponent(CircleCollider2D).isTrigger = true;
 gameObject.GetComponent(CircleCollider2D).radius = mass * reachFactor;
 }
 
 public function OnTriggerStay(coll: Collider) {
     Debug.Log("Sent");
     if (coll.gameObject.GetComponent(affected_by_gravity)) {
         coll.gameObject.GetComponent(affected_by_gravity).pull(mass, Vector2(gameObject.transform.position.x,gameObject.transform.position.y));
     }
 }
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image jimpa1986 · Jan 10, 2014 at 05:11 PM 0
Share

Nobody who knows why this isn't working?

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by robertbu · Jan 10, 2014 at 05:12 PM

You are using 2D colliders, but you are using the 3D version of OnTriggerStay(). Try 'OnTriggerStay2D()'.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by jimpa1986 · Jan 10, 2014 at 06:20 PM

Ah, thank you very much! I can't believe I missed that. Thank you for helping out!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why isn't OnTriggerEnter() called in the beginning of the game? 1 Answer

Clarification on updates, physics events order and frequency? 1 Answer

OnTriggerEnter question 1 Answer

OnTriggerEnter is not working! I have tried absolutely everything I can think of. 1 Answer

Why is there no Rigidbody2D.SweepTest() ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges