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Question by CrisisMode · Sep 16, 2015 at 04:19 PM · 2drigidbody2dvelocitytop down

Rigidbody2D moving WAY to fast

Hello,

I am at the very beginning of developing my top-down 2D game in Unity. Attached to my simple sprite is a 2D box collider and a 2D rigidbody. The rigidbody has a gravity scale of 0 and rotation disable - admittedly, the only reason I am using the rigidbody is for collision detection. I am using the below code which is allowing me to move in somewhat of a grid pattern only - no diaganol movement:

 using UnityEngine;
 using System.Collections;
 
 public class CharacterController2D : MonoBehaviour {
     
     public float speed = 1.0f;
     
     private Rigidbody2D rb2D;
     
     
     void Start () {
         
         rb2D = GetComponent<Rigidbody2D> ();
         
     }
     
     void FixedUpdate(){
         
         
         if (Input.GetKey(KeyCode.D) && rb2D.transform.position == rb2D.transform.position) 
         {
             rb2D.transform.position += Vector3.right;
         }
         else if (Input.GetKey(KeyCode.A) && rb2D.transform.position == rb2D.transform.position) 
         {
             rb2D.transform.position += Vector3.left;
         }
         else if (Input.GetKey(KeyCode.W) && rb2D.transform.position == rb2D.transform.position) 
         {
             rb2D.transform.position += Vector3.up;
         }
         else if (Input.GetKey(KeyCode.S) && rb2D.transform.position == rb2D.transform.position) 
         {
             rb2D.transform.position += Vector3.down;
         }
         
         rb2D.transform.position = Vector3.MoveTowards(rb2D.transform.position, rb2D.transform.position, speed * Time.deltaTime);
         
     }
     
 }
 

The immediate issue is that my sprite is just cruising! I have the speed at .025 in the inspector and he is still moving way to fast. I have tried adjusting the velocity of the rigidbody. I have googled the issue. I cannot find anything helpful.

I just want the sprite moving at a reasonable speed.

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Answer by TeozTroy · Sep 20, 2015 at 11:11 PM

Hi, do you only want Up, down, left & right movement? or do you want the ability to move in any direction with a combination of input?

If you are okay with the latter, you could use something like this:

     public float moveSpeed;
 
     private Vector3 movement;
 
     public Rigidbody2D rigidBody;
     public bool playerIsMoving = false;
 
     // Use this for initialization
     void Start()
     {
         rigidBody = GetComponent<Rigidbody2D>();
     }
 
     void FixedUpdate()
     {
         float h = Input.GetAxisRaw("Horizontal") * Time.deltaTime * moveSpeed;
         float v = Input.GetAxisRaw("Vertical") * Time.deltaTime * moveSpeed;
         Move(h, v);
     }
 
     public void Move(float h, float v)
     {
         movement.Set(h, v, 0f);
         rigidBody.MovePosition(transform.position + movement);
         movement = movement.normalized * moveSpeed * Time.deltaTime;
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