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Question by CallToAdventure · Jul 15, 2011 at 09:09 PM · gravityaccelerometer

Accelerometer based gravity

I am trying to figure out how to change the gravity in my scene based on the device orientation. Anybody got some tips/ideas/links?

Thanks!

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Answer by aldonaletto · Jul 16, 2011 at 02:56 AM

Character controllers may have weird reactions to non-conventional gravity (out of -Y direction), but you can affect all rigidbodies changing physics gravity with the accelerometer:

 function FixedUpdate(){
 
   Physics.gravity = 9.8 * Input.acceleration.normalized;
 }

Maybe you have to change the acceleration signal - I'm not sure if Input.acceleration returns negative acceleration for gravity as it should.

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avatar image alok-kr-029 · Feb 23, 2015 at 10:27 AM 0
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Hi

 Physics.gravity = 9.8 * Input.acceleration.normalized;

work fine I want to rotate my object according to the inclination of device

any help

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