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Question by xeetsh · Sep 07, 2017 at 07:38 PM · unity 5rotationdeltatime

Inaccurate rotation if object is rotated on two axis at once

I have an object which i want to rotate relative to world space. I have three variables (one for every axis) which store the rotation. By pressing buttons on my controller I add or subtract 90 to these variables (rotX, rotY, rotZ). Then I rotate my Object like this:

 transform.Rotate (rotX * delta, rotY * delta, rotZ * delta, Space.World);

As this is called every frame the object would spin forever so i subtract the ammount I've allready rotated afterwards:

 rotX -= rotX * delta;
 rotY -= rotY * delta;
 rotZ -= rotZ * delta;

This works fine as long as I don't rotate two axis at once. Then the object rotates rotates only partially to the desired position (e.g. 83 if I want to rotate to 90).

I can't see what i've done wrong.

Thank you in advance and have a amazing day!

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