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Question by supergula · Sep 07, 2017 at 05:35 PM · componentpointerspeedometer

Make an object's rotate by comparing it to a parameter

Hey everyone,

I'm trying to make a simple analog speedometer. I took the car's magnitude and tried to store that magnitude into the speedometer's pointer Y axis so what will happen is that when the car's magnitude is, say, 20, the pointer will point at 20 degrees.

The thing is, I can't do it...

any ideas?

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avatar image supergula · Sep 07, 2017 at 05:38 PM 0
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Ok, got it! used this:

http://answers.unity3d.com/questions/604651/setting-value-of-transformrotation-in-code-c.html

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Answer by Akusan · Sep 07, 2017 at 05:49 PM

Use this:

http://answers.unity3d.com/questions/604651/setting-value-of-transformrotation-in-code-c.html

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