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Question by indy80 · Mar 24, 2014 at 06:24 PM · xcodecommand line

building IPA with command line (missing scheme)

Problem is that the Xcode scheme file (Unity-iPhone.xcodeproj/scuserdata/username.xcuserdatad/xcschemes/Unity-iPhone.xcscheme) is generated after I open a freshly generated Unity Xcode project. When I try to build and archive with xcodebuild I get the following error: "The project 'Unity-iPhone' does not contain a scheme name 'Unity-iPhone'.

I want to integrate the steps to build an IPA into my CI. That's why I don't want to open Xcode manually at all.

Does anyone know a solution?

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avatar image indy80 · Mar 24, 2014 at 06:28 PM 0
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Xcode 5.1 iOS SD$$anonymous$$ 7.1 Unity 4.3.2f1

avatar image indy80 · Mar 25, 2014 at 09:02 AM 0
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no one? how are you automating your ios builds?

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Answer by tcossairt · Apr 16, 2014 at 10:53 PM

I'm running into the same issue. My current workaround is to open Xcode manually in command line and then delay to give it chance to generate the scheme.

i.e.

open OurProj.xcodeproj time.sleep(5)

I'd love to know a better solution.

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avatar image indy80 · Apr 17, 2014 at 12:41 PM 0
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Yes, that is what we are currently doing, too. Pretty ugly.

 echo "Opening generated project in Xcode GUI"
 open ios/Unity-iPhone.xcodeproj
 echo "Sleeping 20 seconds to wait for GUI"
 sleep 20
 echo "$$anonymous$$illing GUI process"
 killall TER$$anonymous$$ Xcode
 echo "Sleeping 5 seconds after $$anonymous$$ill"
 sleep 5

There seems to be Ruby tool that lets you work with Xcode projects, but we have not tried it out, yet.

http://stackoverflow.com/questions/14368938/xcodebuild-says-does-not-contain-scheme http://rubygems.org/gems/xcodeproj

Cheers, Jonas

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