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Question by MattSawrey · Feb 10, 2014 at 09:17 PM · crashcrashingwhile-looploops

DoWhile Loop is crashing Unity. Why?

The do while loop within the following script crashes Unity every time I try to run the scene. If I take the loop out of this script it runs fine, but with it in, Unity just freezes when I hit play. Any idea why?

 using UnityEngine;
 using System.Collections;
 
 public class FloorDistance : MonoBehaviour {
     
     public GameObject characterPos;
     public GameObject floorPos;
 
     Vector3 posChar;
     Vector3 posFloor;
 
     public float distance;
 
     void Awake () 
     {
         posChar = characterPos.transform.position;
         posFloor = floorPos.transform.position;
     }
     
     void Update()
     {
         do
         {
             distance = Vector3.Distance(posChar, posFloor);
         }    while(distance > 0f);
 
         Debug.Log(distance);
     }
 }
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Answer by BlueRaja_2014 · Feb 10, 2014 at 09:20 PM

Vector3.Distance(posChar, posFloor) does not change within your loop. Thus if it's > 0f, the loop will go on forever.

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avatar image MattSawrey · Feb 10, 2014 at 09:31 PM 0
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Ah, thanks. How do I make it change? posChar is assigned to a character that can move around the scene and posFloor is assigned to a static object. I want to update the float "distance" with the distance between the two objects as I move the character around.

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Answer by Linus · Feb 10, 2014 at 09:19 PM

distance will never be more than 0, it will never change from what it is currently when the loop starts.

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