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Question by GabeGabe · Jan 21, 2015 at 01:43 AM · collisionthrow

In Unity how to “throw” a sprite with a player if both has rigidbody2d and colliders?

I've got a player and I would like to throw an item what is "attached" to the player. The problem is that both has rigidbody2D and Collider components. The item what I would like to throw is with the player and it has to collide with the ground and stuff. (except the player)

Here is what I tried:

 if (Input.GetButtonDown ("Fire1") && canThrowCandle) {
             Candle.rigidbody2D.isKinematic = false;
 
             if (faceingRight)
                 Candle.rigidbody2D.AddForce(new Vector2(400f, 400f));
             else if (!faceingRight)
                 Candle.rigidbody2D.AddForce(new Vector2(-400f, 400f));
 
             Candle.collider2D.enabled = true;
             canThrowCandle = false;
         }

And then if the player collides with the item (Candle), it is with the player again:

 void OnCollisionEnter2D(Collision2D coll){
         if (coll.gameObject.name == "Candle") {
             canThrowCandle = true;
             Candle.rigidbody2D.isKinematic = true;
             Candle.collider2D.enabled = false;
         }

And the the code (CandleController) what controls the position of the ithem that I would like to throw:

 void Update () {
         if (GameObject.Find ("Player").GetComponent<PlayerController> ().canThrowCandle)
             transform.position = new Vector3 (player.transform.position.x, player.transform.position.y, -0.01f);
     }

So the question is, that how can I make this work?

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avatar image AcE_fLoOdEr · Jan 21, 2015 at 06:12 AM 0
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I don't get it. What's the problem?

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