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Question by marko04zivanic · Sep 08, 2017 at 12:43 AM · collisionthrow

How do I make my knife stab in a tree?

I have my knife throwing script here, but how do I make my knife stab? I tryed MyRigidbody.velocity = Vector3.zero; Destroy (MyGameObject.GetCompponent()); MyRigidBody.isKinematic = true; etc. Here is my throw script:

 using UnityEngine;
 using System.Collections;
 
 public class Throwinit : MonoBehaviour {
     public Rigidbody knifePrefab;
     public Transform knifeSpawn;
     public float Speed = 750f;
     public float rotateSpeed = 750f;
     public int maxKnifes = 4;
     public int currentKnifes = 4;
     
     void Update ()
     {
         if(Input.GetButtonDown("Fire1"))
         {
             if (maxKnifes <= 0)
             {
                 return;
             }
             Rigidbody knifeInstance;
             knifeInstance = Instantiate(knifePrefab, knifeSpawn.position, knifeSpawn.rotation) as Rigidbody;
             knifeInstance.AddForce(barrelEnd.forward * Speed);
             knifesInstance.AddTorque(barrelEnd.right * rotateSpeed);
             maxKnifes = currentKnifes -1;
             currentKnifes = maxKnifes;
         }
     }
 }

Can someone help me? Thanks

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avatar image marko04zivanic · Sep 06, 2017 at 08:43 PM 0
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Nothing worked so far :((

avatar image jmgek marko04zivanic · Sep 07, 2017 at 11:44 PM 0
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Yeah, but it's not going to help asking multiple times the same question.

avatar image jmgek · Sep 06, 2017 at 08:51 PM 0
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Please don't ask multiple times: http://answers.unity3d.com/questions/1403584/how-do-i-make-my-knife-stab-in-a-tree.html

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Answer by Akusan · Sep 07, 2017 at 05:53 PM

http://answers.unity3d.com/questions/1403584/how-do-i-make-my-knife-stab-in-a-tree.html

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Answer by jmgek · Sep 07, 2017 at 11:44 PM

I've already sent this to moderation because it's a duplicate. @mods Are you guys reading the comments before you accept them?

http://answers.unity3d.com/questions/1403584/how-do-i-make-my-knife-stab-in-a-tree.html

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