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Particle system increases/decreases in size depending on camera proximity
Hey guys, Got a simple question. I have a particle system that I created, but I have an issue with it increasing or decreasing in size when I move towards or away from it with my character controller. I tried tweaking the settings inside the rollout but none seemed to help.
Any ideas?
Thanks!
Answer by Eric5h5 · Jul 07, 2011 at 12:27 AM
Change the max particle size. Keep in mind that large screen-filling particles can potentially kill your fill rate, which is why it's .25 by default.
Thanks for the tip Eric, I've tried doing that also but it doesnt seem to affect it much. $$anonymous$$aybe its a bug or just something inexplicable that I did wrong. I ended up making a fresh particle system to fix it heh
Answer by MrYOLO · Sep 22, 2013 at 03:56 AM
it seems you should adjust both start size and Max Particle Size, They'll cooperate with each other, then you can make perfect particle size.
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