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Question by Babilinski · Jul 06, 2011 at 11:12 PM · c#booleanlink

communicate between two bools (C#)

so i have two scripts and I want one of the scripts to use a variable on the other script and change it to true.

I have a dialogue system and i have a quest system. I want to be able to press okay and then change the a variable to true on the quest system.

ex : go kill the bat [ you press okay]

(the quest script sees if it has been accepted )

Please help

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Answer by Waz · Jul 06, 2011 at 11:27 PM

The two basic choices you have are:

  • Class variables - only appropriate of only one Quest script ever in your world

       // Quest.js
         static var okay = false;
     
         // Dialogue.js
         if (...) Quest.okay = true;
    
    
    
    
  • Reference between script components:

       // Quest.js
         var okay = false;
     
         // Dialog.js
         var questSystem : Quest;
         if (....) questSystem.ok = true;
    
     You then need to ensure `questSystem is set, either in the inspector or by looking it up in the Dialogue Awake function.
    
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avatar image Babilinski · Jul 06, 2011 at 11:39 PM 0
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how would i go about doing it in c#?

avatar image Waz · Jul 07, 2011 at 02:19 AM 0
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If you can't translate between the two yourself, then you probably should be using JavaScript since the docs and example resources still favour it, but anyway:

 var foo : Type;

becomes

 Type foo;

more specifically,

 public Type foo;
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Answer by dibonaj · Jul 07, 2011 at 12:47 AM

In the quest script have the variable as "public static bool okay = false;" without the quotes.

Inside of your dialog script put "if(Gui.Button...) questSystem.okay = true;" also without the quotes.

It is this way for both UnityScript and C#, the only difference is in C# one must explicitly state PUBLIC as variables are private by default, whereas in UnityScript they are public by default.

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avatar image jorgon · Oct 05, 2011 at 07:51 AM 0
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But if I wanted to evaluate the condition inside the brackets of the "if" when the condition is another global variable?. Should I create another local variable and assign before (out the update function() ) the value of the global variable I want to evaluate?. Do you know what I mean?. I always watch that in the brackets appears conditions pre-made o built-in like inTrigger...OnCollider...OnGui...But, may I customize my own condition through a global variable?. In case affirmative, may I write the acces to the global variable as:"scriptwheretheglobalvariableis.glbalvariable" or should I create another local variable and as I told before, assign it before using as condition directly?.

I'm asking the same in another post: http://answers.unity3d.com/questions/173307/how-can-i-instanciate-an-object-when-a-global-vari.html

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