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Question by Spatenfrosch70 · Dec 18, 2016 at 10:37 PM · scripting problemrotatey axis

How can the gameobject rotate only around the y axis?

This is my code:

using UnityEngine; using System.Collections;

public class NM2 : MonoBehaviour {

 public Transform player;
 public float playerDistance;
 public float rotationDamping;
 public float x = 10f;


 // Use this for initialization
 void Start()
 {
 }

 // Update is called once per frame
 void FixedUpdate()
 {
     playerDistance = Vector3.Distance(player.position, transform.position);

     if (playerDistance < x)
     {

         lookAtPlayer();
   
         

     }


     
    


 }
 void lookAtPlayer()
 {
   Quaternion rotation = Quaternion.LookRotation(player.position - transform.position);
     transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * rotationDamping);                     
 }
  

}

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