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Question by AddyDaDaddy · Jul 04, 2016 at 12:33 PM · 2drotateballrotation detection

Rotate 2D ball based on Touch Input

Hi All,

I am trying to get my player to rotate based on pressing touch button (Left button or Right button),

At the moment i have the below, this allows me to rotate the player but only every click, i need the player to rotate while pressing the button down and stop if not pressing button down anymore.

i am in the middle of changing the below script myself but i am at work at the moment so i thought i would post this here and ask.

}

public void StartMoving(float horizonalInput)

{

  hInput = horizonalInput;

}

public void RotateL(float rotate)

{

if (Input.touchCount > 0)

  transform.Rotate(0, 0, -100* -Time.deltaTime);  //Player rotates but on each press / need player to rotate on holding LButton down.

}

public void RotateR(float rotate)

{

  transform.Rotate(0, 0, 100* -Time.deltaTime);

}

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