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Question by
hatboyzero · May 29, 2012 at 01:48 AM ·
monoresources.loadnative
Loading Resources in a Native Plugin
How do I load resources (text files, textures, etc.) from within a native plugin? I'm in the process of attempting to implement a mono invoke of Resources.Load()
, but I am unsure as to how to handle the Object
that will be returned from this operation (assuming it is successful). Any help would be greatly appreciated :).
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