Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Xeonity_ · Sep 04, 2017 at 05:40 PM · errortransformwhy

Transform does not exist in current context

My code is meant to allow a character to move in all directions rotate and jump when it is touching the ground but why does it say transform does not exit in current context. When i used this code before it work just fine but why not now

using UnityEngine; using System.Collections; public class CharacterMove : MonoBehaviour { public float MoveSpeed; public float JumpHeight; public float RotationSpeed; public bool IsGrounded; public float HitDistance; public LayerMask Layer; public void UpdateStats(){ if (IsGrounded) HitDistance = 1f; else HitDistance = 0.5f; if (Physics.Raycast (transfrom.position-new Vector3 (0.1f,0.1f,0.1f), -transform.up, HitDistance, Layer)) IsGrounded = true; else IsGrounded = false; } public void FixedUpdate(){ float XMOVE = Input.GetAxis ("Horizontal"); float YMOVE = Input.GetAxis ("Vertical"); float Turn = Input.GetAxis ("Mouse X"); transform.Translate (new Vector3 (-YMOVE, 0, XMOVE) * MoveSpeed * Time.deltaTime); transform.Rotate (new Vector3 (0, Turn, 0) * RotationSpeed * Time.deltaTime); if (Input.GetKeyDown (KeyCode.Space) && (IsGrounded == true)) { GetComponent<Rigidbody> ().AddForce (new Vector3 (-YMOVE, JumpHeight, XMOVE) * (MoveSpeed), ForceMode.Impulse); } } }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Xeonity_ · Sep 04, 2017 at 05:42 PM

 using System.Collections;
 using UnityEngine;
 using System;
 public class CharacterMove : MonoBehaviour {
     public float MoveSpeed;
     public float JumpHeight;
     public float RotationSpeed;
     public bool IsGrounded;
     public float HitDistance;
     public LayerMask Layer;
     public void UpdateStats(){
     
         if (IsGrounded)
             HitDistance = 1f;
         else
             HitDistance = 0.5f;
 
         if (Physics.Raycast (transfrom.position-new Vector3 (0.1f,0.1f,0.1f), -transform.up, HitDistance, Layer))
             IsGrounded = true;
         else 
             IsGrounded = false;
     }
 
     public void FixedUpdate(){
         float XMOVE = Input.GetAxis ("Horizontal");
         float YMOVE = Input.GetAxis ("Vertical");
         float Turn = Input.GetAxis ("Mouse X");
         transform.Translate (new Vector3 (-YMOVE, 0, XMOVE) * MoveSpeed * Time.deltaTime);
         transform.Rotate (new Vector3 (0, Turn, 0) * RotationSpeed * Time.deltaTime);
         if (Input.GetKeyDown (KeyCode.Space) && (IsGrounded == true)) {
             GetComponent<Rigidbody> ().AddForce (new Vector3 (-YMOVE, JumpHeight, XMOVE) * (MoveSpeed), ForceMode.Impulse);
         }
             
     
     }
 
 
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xeonity_ · Sep 04, 2017 at 05:42 PM 0
Share

this is my code in a neater fashion

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

146 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

error CS1061: does not contain a definition for `positon' and no extension method `positon' of type `UnityEngine.Transform 0 Answers

Whenever Disabling A Collider2d, It still exists in the game. 0 Answers

What the heck is this? 1 Answer

(C#)Object reference not set to an instance of an object 1 Answer

Make object move back and forth 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges