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Question by NGEpic · Feb 14, 2017 at 05:10 PM · c#

How would I go about making berries (C#)

So I'm making a survival game, and working on the part where the player collides with a block to restore hunger, berries, basically.

So what I'm essentially wondering is how would I associate a block with the FPSController, basically giving the player a body, and then coding so that if the player's body collides with the berry, the hunger of the player increases.

I already have all the vitals done.

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Answer by oStaiko · Feb 15, 2017 at 06:58 AM

  • Put a collision box on the player and berries

  • Write a script that detects collisions using OnCollisionEnter(Collider other)

  • Test for tag of other to see if its a berry

  • If berry, do stuff, if not, do nothing.

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avatar image NGEpic · Feb 15, 2017 at 05:06 PM 0
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Okay, so I added a box collider to my FPSController's components and also to the berries. I have a playervitals script that basically controls everything having to do with the player's vitals, including hunger. So, what I'm wondering, is how would I access the colliders inside of my playervitals script so that way I can access the hunger vital and switch it based on if the player collides with the berry boxcollider?

That would be the most desire able way to do this.

avatar image oStaiko NGEpic · Feb 15, 2017 at 10:09 PM 0
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Write a script that detects collisions using OnCollisionEnter(Collider other), step 2.

 void OnTriggerEnter (collider other)
 {
     if (other.CompareTag('Berry"))
     {
          //set player stuff here
         Destroy(other);
     }
 }

Set berry collider to be a trigger, and tag the berry "Berry". OnTriggerEnter is called whenever the attached gameObjects collider enters any other collider marked as isTrigger.

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