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SteamVR: Handle not connected Headset during runtime
Hi! I'm trying to achieve working solution of headset detection in run-time. Scenario is: User starts game without headset plugged in -> game says "You should plugin headset" -> user plugs in device -> Game starts normally then.
I have code that should work but... SteamVR isn't recognizing that something was plugged in. SteamVR needs to be manually rebooted to notice that I've plugged in HDMI cable. Thing is - I want to do this all to work automatically.
Is there any way to reboot SteamVR from Unity? Or say to it that it should check again if something changed? I didn't found it on documentation.
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