Lightmap not baking
Trying to add 10 point lights with shadows to the lightmap, for a small interior scene. As soon as I change them from realtime to baked they go dark, as if they are not there. I have created the lightmap UV when I imported my mesh.
Not sure what I'm missing or doing wrong. I changed the pixel light count in quality settings, that always came up when I googled this problem, didn't change anything for me. In the Lighting window, it does show me a Lightmap Snapshot, however at the very bottom of said window, it says "0 non-direction lightmaps 0 B No Lightmaps"
I don't know what it means but I figured it might have something to do with it.
Answer by NicoLocke · Mar 18, 2016 at 10:02 AM
"0 non-direction lightmaps 0 B No Lightmaps" suggests that nothing has been baked. Have you set your objects to static? Can do this via the transform component. Do you have a screenshot of your lighting settings? Once you switched to baked from realtime, did you hit bake or is it on auto-bake?
The Objects were not set to Static. That solved the problem. Thank you so much! This was driving me crazy. Please leave your comment as an answer so I can mark it as such and close the topic.
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