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Question by haimmoshe · Sep 05, 2017 at 02:00 AM · c#animationanimatorscript.animator controller

How do i use the animator avatar mask to combine two animations ?

I want to combine weapon aiming idle with humanoidwalk. So in the script when i click on the mouse right button it will aim and then when i press W it will start walking.

Now with the animator controller and script i have i can make right click on the mouse button and it will aiming but won't walk or i can just press W and it will walk with aiming. But i want to first right click and aiming and then press W and walk.

The screen shot is on my main layer the base layer: The Aiming state is with weapon idle animation. And two transitions using parameter name Aiming type bool one transition set to true the other to false. With this i can make right click button on mouse and aiming but not walking.

Base Layer

The second screenshot show the blend tree i did when making double click on Movement it's getting to the blend tree: Using this blend tree with the script when i press on W it will walk and aiming the same time.

Blend Tree

Now i tried to create a new layer with a avatar mask to make that when i click mouse right button it will first aim and then when pressing W it will walk. But it's not working.

In this layer i have only weapon aiming idle state with the weapon idle animation. What should i do here else ? And what should i add/change in the script ?

Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Soldier : MonoBehaviour
 {
     private Animator anim;
 
     private void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     void Update()
     {
         var inputVelx = Input.GetAxis("Horizontal");
         var inputVely = Input.GetAxis("Vertical");
 
         transform.Rotate(0, inputVelx, 0);
 
         anim.SetFloat("VelX", inputVelx);
         anim.SetFloat("VelY", inputVely);
 
         if (Input.GetMouseButtonDown(1))
         {
             anim.SetBool("Aiming", !anim.GetBool("Aiming"));
         }
     }
 
     private void FootStep()
     {
 
     }
 }

The main goal: To be able to click on mouse right button for aiming and then pressing W and walking.

layer001.jpg (111.8 kB)
layer002.jpg (115.4 kB)
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avatar image haimmoshe · Sep 05, 2017 at 02:01 AM 0
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This is the toroso the avatar mask i created:

Now i tried to create a new layer with a avatar mask to make that when i click mouse right button it will first aim and then when pressing W it will walk. But it's not working.

In this layer i have only weapon ai$$anonymous$$g idle state with the weapon idle animation. What should i do here else ? And what should i add/change in the script ?

Toroso

torso.jpg (145.3 kB)

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