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Question by Bradybeast128 · Sep 04, 2017 at 08:13 AM · c#health

How to make a if statement refernce mulitple int numbers

I'm making a health script, and whenever the health reaches a certain number (say 1-10) it will disable 3 of the 4 health bar game objects. I was wondering in I could have an if statement for when the variable number is in a range instead of a particular number (say 1-10), to clean the code up a bit.

public int hearts; public GameObject canvas; public GameObject Health_Potion; public GameObject Enemy; public GameObject healthbar; public GameObject Health1; public GameObject Health2; public GameObject Health3; public GameObject Health4; void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20),"Health:" + hearts.ToString()); } void Update() { if (hearts <= 0) { hearts = 0; Destroy(gameObject); canvas.SetActive(true); healthbar.SetActive(false);

             print("You Died! Health: " + hearts);
             hearts = 0;
             Cursor.lockState = CursorLockMode.None;
 
         }
 if (hearts == 1)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 2)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 3)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 4)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 5)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 6)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 7)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 8)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 9)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 10)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 11)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 12)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 13)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 14)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 15)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 16)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 17)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 18)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 19)
         {
             Health1.SetActive(true);
             Health2.SetActive(false);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
     
         if (hearts == 20)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 21)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 22)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 23)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 24)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 25)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 26)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 27)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 28)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         if (hearts == 29)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(false);
             Health4.SetActive(false);
         }
         
         if (hearts == 30)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 31)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 32)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 33)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 34)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 35)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 36)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 37)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 38)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 39)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(false);
         }
         if (hearts == 40)
         {
             Health1.SetActive(true);
             Health2.SetActive(true);
             Health3.SetActive(true);
             Health4.SetActive(true);
         }
     }
 
     public void Damage(int damage)
     {
         hearts -= damage;
     }
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Enemy1"))
         {
             hearts -= 1;
         }
     }
 }




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