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Animator.Crossfade: Previous animation keeps playing simulataniously [Bug?]
CrossFade("Animation1", 0.5f, Animation_layer);
This line doesnt seem to do what I expected. The animation "Animation1" starts playing, but my "Idle" Animation doesnt stop. It goes on playing for a couple of seconds, leading to strange root motion. If I randomly switch between the two animations with Crossfade, there also is other strange behaviour I can not describe very well. It is like sometimes the "Idle" animation freezes for a second or something, or restarts again.
Any idea? Possible bug? Misconception?
Forgot to mention: Unity 2017.1.0f3
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