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Question by tiblop · Jan 18, 2018 at 09:43 AM · gameobjectimportdllsystemstandalone

using System.Drawing.DLL in standalone

In my project I use System.Drawing.DLL, I have put the dll in my asset folder. It works fine in the editor However when I create a standalone one of my gameobjects that I have linked to my script through the GUI appears null ( only in the standalone, not in the editor). I have narrowed down the problem to come from the line using the drawing DLL :

 public List <PointF> lookingPoints;

if I comment this line, my otherGameObject become non null. I think the standalone is able to access the DLL because i have put it in my root folder of my unity project ( near the executable file) and the output_log gives me :

Platform assembly: C:\Users\flarradet\Documents\phd\keyboard\keyboard_browser\keyboad_Data\Managed\System.Drawing.dll (this message is harmless) Loading C:\Users\flarradet\Documents\phd\keyboard\keyboard_browser\keyboad_Data\Managed\System.Drawing.dll into Unity Child Domain

So What is the problem? Thank you

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Answer by tiblop · Jan 18, 2018 at 12:38 PM

I figured that it must only affect gameobject that are after this line for some reason so I have put the line in the end of the list of declaration ( right before void Start () ) and now it is working.

I really don't know why this is appening, it must be some kind of but of unity.

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avatar image BAIZOR · Jul 23, 2020 at 10:12 AM 0
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@tiblop could you please show full .cs file of your code? It doesn't work for me. $$anonymous$$aybe because I use dll import, not in $$anonymous$$onoBehaviour class :(

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