- Home /
Question by
rusty · Sep 03, 2017 at 12:45 AM ·
networkingraycastfps
Networked FPS raycast shoot inaccuracy
Hello I have a simple networked FPS that is using raycast to shoot and instantiating a bullet (square) on impact. With networking disabled this works fine but with networking enabled, roughly every third bullet jumps up a small distance, as seen in the image, whilst strafing. Any suggestions welcome, thanks.
screen-shot-2017-09-03-at-102146-am.png
(257.0 kB)
Comment
Best Answer
Answer by rusty · Sep 03, 2017 at 02:20 AM
Set isKinematic to true on Rigidbody to solve issue