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Auto-refresh assets after changing scriptable object
Usually when I update the repository and there was a change in scripts, prefabs or scene files Unity notices that and prompts me if I want to reload the assets. However, when the only asset that has changed is a scriptable object I don't get a prompt. If something else has been changed along with the scriptable object (say a scene) I get the prompt and both assets (scene and scriptable object) are being refreshed.
Is there any way to force the prompt to show up on scriptable object change?
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