- Home /
Animation Help
So I been using Blender to make my character animation in my unity game, there are cut scene were it show the character do a few jump, my Question I'm asking is there anyway I could do the character animation start to end in blender by saving the Location & Rotation and then export that animation. or do I need to slower line up the animation using transform.Translate.
PLZ HELP.
Answer by Gameart1235 · Jan 03, 2015 at 11:58 PM
When my animation get to the end I want it to remember were it is, not go back to were it was.
PLZ HELP.
Your answer
![](https://koobas.hobune.stream/wayback/20220613175535im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Why is my imported FBX animation scaling up on play? 0 Answers
FPS Bow Animation 0 Answers
My Unity game randomly freezes with no error or warnings, HALP? 2 Answers
Can I make animations snap to a frame? 1 Answer
Animating both mesh and armature in Unity with imported animation from blender 2 Answers