A different approach to flashlight movement.
Hello to all good people here, this is my first time asking. I am familliar with making a simple flashlight-follows-camera movement with Quaternion.Slerp function, but that's not really what I want. I want to make a flashlight movement script that would make the light go a little bit ahead of the camera center when it moves (in other words, it's more sensitive to mouse movement than the camera), but of course, comes back whenever mouse stops moving. I've been experimenting for quite some time now (well, unsuccessfully) and since this really bugs me out, I thought I could try my luck here. Thanks in Advance!
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