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How to animate a model that doesn't have arms or legs (just feet and hands)
If you know Rayman, that's sort of what I'm going for. Or CubeWorld.
I have a 6 piece model, Head, body, 2 Feet, 2 Hands. I want to Rigid skin this model (no deformation) in Unity.
As I understand the picture below and the methods, I should use a humanoid skeleton (because that's what it is). Should I just include the bones anyway, and not weight them to anything? IE: Put a head bone in the head, but a neck bone in the empty space between? Put Upper arm bones on the shoulder with no vertex weights, and then a forearm bone floating, and then the hand in the hand?
Answer by alok-kr-029 · Mar 17, 2015 at 04:47 AM
yes you can do it put all the body parts inside an empty game object and set it pivote and make the aninmation using the windows -> animation and controlling all the animation through mechanam ...
That's really cool, I've never played with it like that. For the basic animations I'm doing, that's probably going to be far nicer than rigging, at least to start with.