- Home /
Object transform anchor point moves when adding another object as a child
I've made a sword and a human in blender, and the human has a rig in it. When I move the sword in to Hand.R, the transform anchor point (I dont know how to call it) of the human moves to the left. The transform anchor points of the other .R children move to the position of the sword. I tried to completely unpack the model prefabs but it did nothing. Theres also no error message. How do I fix this?
Answer by Dracolyte · Apr 16 at 09:07 AM
Found it out myself. If you have the same problem as I had, then you need to change the toggle tool handle position from center to pivot.
Your answer
![](https://koobas.hobune.stream/wayback/20220613055440im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
[BLENDER] change edit mode pose 0 Answers
How would I animate a 3D voxel character that requires changes to the model itself? 0 Answers
Player Car Runtime Scaling Issue 0 Answers
Mouse Click Teleportation with 2.5d game 0 Answers
Why are transform values in inspector different from animation tab? 2 Answers