Question by
jessy_de_wolfe · May 30, 2019 at 05:03 PM ·
aienemyenemy ai
How can I make an enemy follow the player when the player is not looking at the enemy?
I’m new to Unity. I need a script to make an enemy object follow the player when it’s not being watched by the player. Right now my enemy is nothing but an object without script and my player has a basic movement script. The enemy needs to go through other objects (walls). I’m using C# in 3D.
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