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Question by BlueChicken · Aug 31, 2017 at 06:26 PM · collisioncollider2dplatform

Trigger not detecting collision with Platform Effector 2D

My character uses a Box Collider 2D (Trigger) to check if it's touching the ground. The code (called every Update() ) to check that is:

 grounded = groundCheck.GetComponent<Collider2D>().IsTouchingLayers(groundLayer);

Where groundCheck is a child GameObject with the Trigger.

When the character walks through an GameObject (within the groundLayer layer), it looks like it's Trigger doesn't detect any collision.

example1

The transparent-ish rectangle contains a Platform Effector 2D

If the characters passes through the platform from right to left, however, it's Trigger detects the collision.

alt text


Some movement tests I did:

Run from left to right:

no detection

Run from right to left :

detects collision

Run from left and go back in the middle of the platform:

no detection (neither going or coming back)

Run from right to left and go back in the middle of the platform:

detects going, no detection coming back


Does anyone knows if there's something about Platform Effector 2Ds that I've missed?

Any help is appreciated.

ex1.png (24.2 kB)
ex2.png (11.8 kB)
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