- Home /
Question by
luci1B · Apr 16, 2014 at 04:17 PM ·
assetbundleruntimecullingocclusion
Occlusion culling at runtime / in AssetBundle
Hi,
With unity3D 4.3.4, when i process the occlusion culling from the editor it works perfectly.
But what I would like to do is
use occlusion culling at runtime in my built application
or save occlusion culling in assetbundle to load it later in my built application at runtime
I can't find ant information for the first point so i guess it's not possible. I haven't succeed in the last point.
Any idea ?
Regards,
lucien
Comment
Your answer
Follow this Question
Related Questions
Occlusion culling at runtime 0 Answers
lighting occlusion 1 Answer
Occlusion Culling with Static Mesh Render Object 0 Answers
Level of Detail & AssetBundle streaming at runtime - possible? 0 Answers
Asset Bundle question about properties being saved 0 Answers