Positioning / Distributing Prefabs in an environment
Hi Everyone,
I have a simple terrain on which I am modeling a simple VR experience. I want the environment to be covered in rocks, and the unity asset store has many fantastic prefabs. What is the best way to distribute these prefabs (and their duplicates) across the environment?
I understand that you can use the Tree tool for terrains, but because I can only set density, I end up with way too many similar rocks in a tight area.
Any advice would be greatly appreciated.
Your answer
Follow this Question
Related Questions
Random object placing parameters 0 Answers
Lighting issues at Runtime. Trees and other objects glow in the dark. 0 Answers
Weird lines in objects at a distance 0 Answers
Object Appear When Hit Terrain And Then Place it 0 Answers
Checking whether player is standing on terrain or object,Checking if player is on terrain or object 1 Answer