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Question by Fparadox · Jul 15, 2020 at 06:07 PM · 2d gamerigidbody2dmoving platform

Player doesnt want to move from moving platform

I have simple moving platform that moves between 2 points with collider2d (trigger). When player enters the trigger he became a child to the platform. Player have collider, rigidbody. Platform script:

     void FixedUpdate()
     {
             if (gameObject.transform.position != target.position)
             {
                 transform.position = Vector3.MoveTowards(transform.position, target.position, Time.fixedDeltaTime * speed);
             }
             else
             {
                 if(target == end)
                 {
                     target = start;
                 }
                 else
                 {
                     target = end;
                 }
             }
         

     }
     private void OnTriggerEnter2D(Collider2D collision)
     {
         collision.gameObject.transform.SetParent(transform);
         
         collision.gameObject.transform.position = transform.position;
 
     }
     private void OnTriggerExit2D(Collider2D collision)
     {
 
         collision.gameObject.transform.SetParent(null);
     }

When player hits the platform collider so he can move with the platform. But when i want to player to get off the platform the problem occurs: i have to press the move button 2 times. When i press it for the first time player just the player ceases to be a child and doesn't move with the platform in any direction. When i press it for the second time player finally moves to the destination. How to make player to move to the target with just 1 pressing at the move button? Player script:

  void Update()
     {
         if (Input.GetKeyDown(KeyCode.W))
         {
             moveDir = Vector2.up;
             inputAvailable = false;
         }
       // the same for A, S and D
 }
 
     private void FixedUpdate()
     {
         if (inputAvailable == false)
         {
             transform.SetParent(null);
             var temp = rigidbody.position + moveDir;
             Debug.Log(temp);
             temp.x = Mathf.Round(temp.x); // i want grid movement
             temp.y = Mathf.Round(temp.y);
             
             rigidbody.MovePosition(temp);
 
         }
         inputAvailable = true;
     }

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