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Unity, MacOs, Directx11
Hi guys, I have just apple machines (macbook 13" and an iMac 27") and Unity running inside apple's environment without DX11 is driving me crazy. What can I do? tessellation without DX11 sucks and can't use half of the Adam's package (volumetric fog etc) I've seen Parallels doesn't support DX11 "yet" and I can understand if VMWare Fusion works well with DX11 or not. Any suggestions? Thanks.
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