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Question by ScottAdams · Aug 31, 2017 at 04:35 AM · compiler bug

2017 hanging on compiling scripts on a converted project.

I am trying to get a project to open in 2017. It hangs on compiling scripts. (hold on... compiling scripts)

If I kill mono.exe via task manager it will go into unity then I can load the C# project in mono develop or visual studio and build it just fine.

But If I try to start it in the player then mono.exe starts running and hangs. .

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avatar image bromske · Oct 13, 2017 at 12:28 PM 0
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Same problem here :( After converting from 5.6.3p1 -> 2017.1 (or 2017.2) mono.exe hangs everytime i open the project

ScottAdams did u solved the problem?

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Answer by ScottAdams · Oct 13, 2017 at 01:50 PM

Yes I did @bromske. I forwarded my project to someone at Unity and they said it was hanging up in a large method in the C# script.

I refactored that method to be smaller and it now builds in 2017.

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avatar image bromske · Oct 16, 2017 at 07:47 AM 0
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How can i find such a c# Script :(

avatar image ScottAdams bromske · Oct 16, 2017 at 03:33 PM 0
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@bromske Look for a method in your program that is exceptionally large and try splitting it into smaller methods. Other than that general idea I am not sure what to suggest.

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