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Question by mavs30003 · Oct 14, 2016 at 11:54 AM · unity 5gameobjectcolor change

How to click in screen and change color in my sphere?

I have an sphere which change color if I click on it. But i need that user change the color of the sphere if he click screen, not in sphere.

Script change color :

 public Material[] materials;
 public Renderer rend;

 private int index = 1;

 // Use this for initialization
 void Start () {
 
     rend = GetComponent<Renderer> ();
     rend.enabled = true;

 }

 public void OnMouseDown() {
     if (materials.Length == 0) {
         return;
     }
     if (Input.GetMouseButtonDown (0)) {
         index += 1;
     
         if (index == materials.Length + 1) {
             index = 1; 
         }
         print (index);

         rend.sharedMaterial = materials [index - 1];                        
     }
 }
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avatar image mavs30003 · Oct 14, 2016 at 01:09 PM 0
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Thanks!!!! :D

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Answer by OpenXcell-Studio · Oct 14, 2016 at 12:50 PM

 public Material[] materials;
  public Renderer rend;
  private int index = 1;
  // Use this for initialization
  void Start () {
  
      rend = GetComponent<Renderer> ();
      rend.enabled = true;
  }
  void Update() {
      if (materials.Length == 0) {
          return;
      }
      if (Input.GetMouseButtonDown (0)) {
          index += 1;
      
          if (index == materials.Length + 1) {
              index = 1; 
          }
          print (index);
          rend.sharedMaterial = materials [index - 1];                        
      }
  }
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avatar image mavs30003 · Oct 14, 2016 at 01:10 PM 0
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Thanks!!!!!

avatar image mavs30003 · Oct 14, 2016 at 01:15 PM 0
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I have one doubt more.

I have 3 cubes, with 3 colors, and my sphere has 3 colors also.

How i put when green sphere has collision with my green sphere ( for example), the game continues and when sphere and block are different color , the game finished.

script collision:

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class Colision : $$anonymous$$onoBehaviour {

 //public GameObject HaloPrefab; // empty with halo applied to it...


 void OnCollisionEnter(Collision col){

 //    GameObject halo = Instantiate(HaloPrefab) as GameObject;

     if ( col.gameObject.name == "Cube") {
     //    Destroy (col.gameObject);
         //halo.transform.SetParent (transform, false);
         col.gameObject.SetActive(false);
     }


     if ( col.gameObject.name == "Cube(Clone)") {
         //    Destroy (col.gameObject);
         col.gameObject.SetActive(false);
     }

     if (col.gameObject.name == "Cube1(Clone)") {
         //    Destroy (col.gameObject);
         col.gameObject.SetActive (false);
     }

     if ( col.gameObject.name == "Cube2(Clone)") {
         //    Destroy (col.gameObject);
         col.gameObject.SetActive(false);
     }

     if ( col.gameObject.name == "Cube3(Clone)") {
         //    Destroy (col.gameObject);
         col.gameObject.SetActive(false);
     }

 }

}

I have that all the blocks are false if detect collision but i need what I told you up.

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Answer by mavs30003 · Oct 14, 2016 at 01:15 PM

Very good! Thanks!

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