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2
Question by DoctorWhy · Nov 09, 2012 at 10:08 PM · prefabunity 4prefabutility

Unity 4 PrefabUtility.InstantiatePrefab problem in OnPostprocessModel

A line of code that worked perfectly in Unity 3.5.6, does not work in 4.

 GameObject gObj = PrefabUtility.CreatePrefab(GetPrefabNameForAsset(assetPath), go);

Basically, the prefab is not copying correctly. Anything that relates to the mesh, does not copy over. A reference in the SkinnedMeshRenderer, as well as my own script, become null. On top of that, the animation clips all become null.

This is happening in the OnPostprocessModel

Is this a known issue and is there a work around?

EDIT: After further investigation, this only happens when a prefab is created in OnPostprocessModel. I was able to reproduce it effectively in a clean project and created a bug report https://fogbugz.unity3d.com/default.asp?498132_a8unhv4c81qjeuni

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avatar image tonycoculuzzi · Dec 05, 2013 at 08:26 PM 0
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I'm currently experiencing this. Good job submitting a bug report about it.

avatar image Spinnernicholas · Dec 05, 2013 at 08:28 PM 0
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Very good job!

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