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Question by Tempus_G · Jun 28, 2015 at 06:42 PM · charactercharactercontrollercontrollercharacter controller

Code for - Rigidbody vs Character Controller

As the Character Controller is still relatively new and most examples are around the RigidBody, what I would like to know is if the code is interchangeable between them!

I understand that a few things need to be setup in code respectfully for each to work, but I am interested in the main NUTS of the code being "cross domain" between each.

It might be obvious to some, but I am still just getting into Unity, so would be nice to know the score.

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avatar image meat5000 ♦ · Jun 28, 2015 at 07:12 PM 0
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rigidbody is for handling physics and works very differently to the character controller.

avatar image Tempus_G · Jun 28, 2015 at 09:49 PM 0
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thanks for the info, but not really what I was asking about.

avatar image meat5000 ♦ · Jun 28, 2015 at 09:50 PM 0
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So, elaborate :)

avatar image Tempus_G · Jun 28, 2015 at 09:56 PM 0
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I am personally going down the "Character Controller" path, but 99% of code examples are around the RigidBody setup. So I wish to know if I use that code (aside from the obvious imports and settings) will it still work?!

avatar image meat5000 ♦ · Jun 28, 2015 at 10:04 PM 1
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No it wont. Largely because rigidbody is handled in FixedUpdate() and works through the addition of Force.

The rest of the code will work, but you will need to make modifications to change a rigidbody movement to a character controller.

rigidbody is a base component where-as Character Controller is actually a higher level interface constructed from the scripting of base components.

A lot of people, when they are better versed, will often write their own controller and scrap the CC altogether. Very often, a rigidbody is required due to it being essential in the Collision system.

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