how to create modular terrain tiles in unity
I am trying to make a modular tiles of terrain tiles, this is proving to be a extremely hard thing to do...
Tools to align edges are really bad ....
How do you align edge of one terrain tile ( Tile B) with another one ( Tile A) without affecting and changing edge of Tile A...
most obvious way I was using is with a smooth tool ( blur direction set to 1..) by doing this you can see that the edge of tile B sticks to the edge of tile A, but issue is Tile A 's edge does change as well a little .... If you will only have 2 tiles ever this is not an issue
problem is if you have more variations of Tile B ... every time I try to align a new tile the edge of the original tile A, Tile A does changes a little too , so that the edge of the previous variations of tile B I have already aligned beforehand do not match anymore ... it is a nightmare
Can anyone please let me know of a good way to shape edges of terrain for modular workflow
but sadly this will modify edges of both tiles so if you now need to make Tile C aligned to Tile A
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