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How to make a cube (go to a certain position) after colliding with a plane?
i recently got unity 3D and i have started making a game consisting of 2 cubes trying to knock each other off the arena. i am having some trouble with making the cube detect collision with the plane underneath the arena which i want it to make the cube re spawn when ever it touches it. i have done this so far:
using UnityEngine;
using System.Collections;
public class plz : MonoBehaviour
{
void OnCollisionEnter(Collision col)
{
if (col.gameObject.name == "Death")
{
transform.localposition = new Vector3 (10.56507f, -13.15086f, 9.080673f);
}
}
}
PLEASE HELP!!
What exactly isn't working? Also, please place the code in correct formatting.
Answer by bubzy · Oct 30, 2016 at 08:35 AM
edited the answer to format the code correctly, in future use the "101010" button, it makes it easier to read :)
why not just check the current height of the cube?
public Vector3 spawnPos = new Vector3(10,1,9);
public float deathHeight = -13f;
public int lives = 3;
//these are all public so that you can change them in the editor
void Update()
{
if(transform.position.y < deathHeight)
{
lives --; //lose a life
transform.position = spawnPos; //move the object back to the spawn position
}
hope this helps in some way :)
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