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This question was closed Sep 28, 2013 at 10:04 AM by Fattie for the following reason:

Duplicate Question

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Question by gussydoggy · Sep 27, 2013 at 08:40 PM · player3d modelssky

When i press play i fly up into the sky and cant move

Im very new to unity and when i press play myself and all other 3d models fly into the sky and i cant move please help

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avatar image gussydoggy · Sep 27, 2013 at 10:20 PM 0
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Thank you it worked (sorry im a noob lol!)

avatar image Fattie · Sep 28, 2013 at 10:04 AM 0
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can moderators delete vague questions

avatar image sdgd · Sep 28, 2013 at 11:10 AM 0
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I would say mark the @tanoshimi as correct so someone NOOB could find this helpful even if it is very low %

otherwise I wouldn't care much if it get's deleted.

BTW you are the little piece of community if you do what you feel it's right that will be the right choice

as community will make it better unity answers.

I wouldn't ask others much for opinion but do it as a community member

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Answer by Stormizin · Sep 27, 2013 at 08:42 PM

Did you use an terrain to keep your characters fixed? Did you add rigidbody to your models, to use the pyshics? Did you create the script for movement and the animation's setings?

Review all of this.

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avatar image gussydoggy · Sep 27, 2013 at 09:03 PM 0
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I had a flat surface and had 2 objects and a first person camera which for some reason caused me to fly off and the y coordinates went up.Then started a new project and did the same but i still fly off.I dont really know much about the engine or the program$$anonymous$$g of it

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Answer by tanoshimi · Sep 27, 2013 at 09:30 PM

"...myself and all other 3d models fly into the sky..." - are you sure that's what's happening? It seems more likely to me that you and all the 3d models are staying still, and the ground is falling... (which will happen if you've applied rigidbody to a ground plane, for example)

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Answer by mcNothing · Sep 27, 2013 at 10:19 PM

It's possible that your objects and first person camera are halfway through the floor. A new object is placed into the scene at the same height as the terrain, so you need to raise your first person camera up so that it is resting on the terrain. You can set the Transform Y position on the 1st person camera to 1, since the object has a height of 2 if it hasn't been scaled. Click the camera in the Hierarchy then find the transform section in the Inspector window. Transform is the first entry in the window.

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