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Unity System Fog Access
So I've run into the classic post-effects fog problem of having non z-buffer objects draw on top of my fog (transparent objects, particles)
The Ball in the middle is a transparent object, further away than the cliffs that show their texture.
Ideally there would be a way to re-write the system fog, or at the very least have access to the colors it draws so i could inject my sky box colors into it and have it work with transparent objects.
Everywhere i look it seems getting the distance to a non z-buffer object is impossible, making most cases of post-effect fog useless.
I'm out of ideas at this point and i'm welcome to discuss it.
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