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Low FPS, GPU usage at 99.9%
Here is a picture of the Profiler when i'm at the lagging scene:
I have few models roaming around with animation and minimal lightning and i disable shadow casting/receiving.
Any ideas?
$$anonymous$$aybe your animated models are too high poly?
is there a limit for how much poly unity can use at once? (an actual number like 100000 or something)
Ok i changed the camera rendering path to vertex lit. Everything works much better but the lighting looks crappy. If I will reduce tris count of my models, will I be able to apply better rendering path?
how much models like this are there on screen? how much tris, verts and drawcalls totally on screen?
I used 28 models, each is about 6k tris, the verts where about 120k. for now i lowered the amount of models to 15 and now i can use the forward rendering path but still not the deferred lighting
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