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Play animation when 2d character hits collider.
Hello everyone, I am trying to play a animation when the character hits a box that is pushable, but thus far without succes. I have tried the play animation, but that didn't work :(
This script is attached to the Player, and the object to push is cube with a rigidbody.
In the animator I have push animation without any transitions to it.
I hope someone can help me out.
#pragma strict
// this script pushes all rigidbodies that the character touches
var pushPower = 2.0;
function OnControllerColliderHit (hit : ControllerColliderHit) {
var body : Rigidbody = hit.collider.attachedRigidbody;
// no rigidbody
if (body == null || body.isKinematic)
return;
// We dont want to push objects below us
if (hit.moveDirection.y < -0.3)
return;
// Calculate push direction from move direction,
// we only push objects to the sides never up and down
var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move,
// then you can also multiply the push velocity by that.
// Apply the push
body.velocity = pushDir * pushPower;
Animation.Play("push");
}
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