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Question by CRAFT · Aug 12, 2012 at 08:29 PM · animationbuttonguitexture

How to make a GUI Texture play an Animation of a GameObject?

I've created a GUITexture and would like to use it as a button. Upon clicking the button I want an animation of a GameObject to play. Seems straightforward, but I am stuck.

Here's the JS I have attached to my GUITexture:

function OnMouseDown(){

animation.Play("floorup"); }

Do I have to be more specific in the code? The animation is attached to the GameObject, I assumed there would be no issues.

I would appreciate the help, for I am a noob when it comes to scripting!

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Answer by TheVectorHunter · Aug 13, 2012 at 03:36 AM

Your problem is that the GUITexture has the script but it doesn't have the animation. So what you need to do is:

create a variable to store the object to be animated in:

var other : GameObject;

then trigger the animation via the OnMouseDown() function using this:

function OnMouseDown()

{

other.animation.Play();

}

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avatar image CRAFT · Aug 13, 2012 at 12:33 PM 0
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Thank you $$anonymous$$enny!! It works perfectly, and now I understand how to declare a variable. You rock!

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