Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by ZioCain · Aug 29, 2017 at 11:52 AM · positioningrecttransform

Setting the position of a RectTransform

 foreach (Touch t in Input.touches) { // check all the touches
     if (t.position.x >= Screen.width/2) { // if it's on the right half of the screen
         if (t.phase == TouchPhase.Began) { // if has just began pressing
             aimCenter = t.position; // set position
             Vector2 pos = new Vector2 (aimCenter.x / (float)Screen.width,aimCenter.y / (float)Screen.height); // calculate anchor position
             actionHandler.SetPosition (pos.x - .08f, pos.y - .14f, pos.x + .08f, pos.y + .14f); // apply anchor position (the function just sets anchorMax and anchorMin, then sets offsets to 0
             actionHandler.gameObject.SetActive (true); // make visible
         }
     }
     if (canMove && t.position.x < Screen.width/2) { // same as above but for the left half of the screen
         if (t.phase == TouchPhase.Began) {
             movCenter = t.position;
             Vector2 pos = new Vector2 (t.position.x / Screen.width, t.position.y / Screen.height);
             directionHandler.SetPosition (pos.x - .08f, pos.y - .14f, pos.x + .08f, pos.y + .14f);
             directionHandler.gameObject.SetActive (true);
         }
     }
 }

The final goal of the code is to display 2 sprites at the location the finger starts the touch, and stay there until the finger is on the screen. The code works the first time, no problem, but when I try to touch the screen again in the sprite is still at the same exact position, or better: it is DRAWN at the same "old" position, while from the editor, i can see the actual position of the anchors is the right one

How do i solve this? I also tried using RectTransform.sizeDelta and setting the position via .localPosition but i get the same issue

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

67 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help! Animating hogs my Pos Y. 0 Answers

[Solved] Setting position of rectTransform through anchor presets in code 3 Answers

Rescale Meshes To Fit Within Rect 0 Answers

Why Lerping Rect Transform position, results in strange behaviour? 0 Answers

RedctTransform messed up after moving UI components around 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges