- Home /
Question by
OmegaVemon · Nov 25, 2010 at 12:51 AM ·
meshoptimizationcombinemeshes
Using Mesh.CombienMeshes.
I don't quite understand the process explained in the docs. I am aware this is a great technique for optimizing your game when you're having many gameobjects with the same texture.
So lets say I create 10000 spheres that are exactly the same. What do I do?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613084428im_/https://answers.unity.com/themes/thub/images/avi.jpg)