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Question by muflichkamil · Jan 16, 2016 at 09:22 AM · animationtimescalerealtimepause menupause game

How to Pause Menu with Animating Button Works?

Hello there,

I need some assistance in creating pause menu, as after browse the web I found the "timescale" method and then since implement it sadly my animation buttons also stopped. I have also browse the entire unity forums and have found couple of solutive answer in using standard boolean stuffs, or the realtime thing. But really I still couldn't get what it does really meant :(

So here's my code looks like.

Declare variable

 public GameObject blackPanel;
 public Animator restartPanel;
 public Animator optionsPanel;

And then, I put function.

 public void restartConfirm(){
         optionsPanel.SetBool("isHidden", false);
         restartPanel.SetBool("isHidden", true);
         blackPanel.SetActive (true);
         Time.timeScale=0;
     }

And after assigning the related gameobject and animator, I went to set the OnClick() function to be assigned to restartConfirm() function.

So the case here, the optionsPanel and restartPanel have animation also, as if I put Time.timeScale it will freeze everything.

I have no update() function in the script.

And then how to make the animation work well, and then paused another else?

Thanks!

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Answer by hexagonius · Jan 16, 2016 at 03:20 PM

The Animator has an "Update Mode" called Unscaled Time.

From the docs:
http://docs.unity3d.com/ScriptReference/AnimatorUpdateMode.html

UnscaledTime Animator updates independently of Time.timeScale.

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avatar image muflichkamil · Jan 17, 2016 at 08:12 AM 0
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AWESO$$anonymous$$E ! THAN$$anonymous$$S!! Just found how easy it is :)

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