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Question by AllenRTieri · Aug 28, 2017 at 07:02 PM · user interface3d modelmesh manipulationmesh-deformation

3D model script for mesh and vertice deformatoin on mobile using touch and drag deformations by the user

For my 3D model I am trying to find a deformation script that will allow me to touch and drag vertices with an assignable user-controllable fall-off radius to stretch or distort the 3D Model at runtime for the user. I've looked into lean touch, easytouch and gestures but can't quite find what I am looking for.

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Answer by JonPQ · Aug 28, 2017 at 07:16 PM

This old procedural geometry UNity demo has touch to drag on sphere, might be close to what you need. https://www.assetstore.unity3d.com/en/#!/content/5141

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avatar image AllenRTieri · Aug 28, 2017 at 09:07 PM 0
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This looks great, how can this be set up for a mobile user to use on a 3d $$anonymous$$odel?

I'm looking into the plug-in now and may be able to find the solution. Thanks Jon!

avatar image JonPQ AllenRTieri · Aug 29, 2017 at 12:16 AM 0
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from what I remember, there is a scene with a sphere mesh, and the code traces a line from the mouse click point, you'll need to change that to screen touch point (which is already in the same co-ordinate system so shouldn't be too hard) and it should work on a model as long as it has the meshcollider component (at a guess) and the mesh density is fairly dense ... it has been a long time since I looked at that package. Good luck

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