Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Grebeo · Mar 13, 2017 at 08:09 PM · animationanimator

How to play animation when NPC moves?

Hi guys, First off, I am an incredible unity noob and one of the modules of my 1st year at university includes scripting in unity. Unfortunately, I am awful at scripting. I barely understand any of it. For my group project, we have to create a simple game and it requires that everyone does a certain amount of the coding in order to pass. I've got an enemy that chases down the player, but now I'm trying to get the animations I've made for him to work.

I have absolutely no idea where I've gone wrong here, but let me tell you, I have gone wrong. Oh, oh so very wrong. I beg one of you professionals to put me out of my extended misery and show me what I need to do to get this script to function. (Handholding encouraged)

 Animator m_animator;
 Vector3 lastPos; 
 Transform obj;
 float threshold = 0.0f; 


 // Use this for initialization
 void Start () 
 {
     m_animator = GetComponent<Animator>();
     lastPos = obj.position;
 }

 // Update is called once per frame
 void Update () 
 {
     Vector3 offset = obj.position - lastPos; 
     bool walk = m_animator.SetBool("IsWalking", true);
     if (offset > threshold)
     {
         walk = true
     }
 }

Thank you!

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image eses · Oct 02, 2018 at 12:15 PM 0
Share

@Grebeo - If this is really your school assignment, why are you asking this here? Unity answers is not a get your homework / exam done for free service.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Arnav_Sanghavi · Oct 02, 2018 at 09:58 AM

This is no way the best solution. but it works thought u might appreciate it. If anyone has a better solution please let me know... :)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CharFollow : MonoBehaviour {
 
     public float smoothTime = 10;
     public Transform target;
     
     public float maxFollow;
 
     public bool playAnimation;
 
     Animator anim;
     public float distance;
 
     public float minFollow;
 
     void Start()
     {
         anim = GetComponent<Animator>();
 
         playAnimation = false;
     }
 
     void Update()
     {
         
       
         transform.LookAt(target);
 
         distance = Vector3.Distance(transform.position, target.position); //Calculate the distance.
 
         if (distance < maxFollow && distance > minFollow) //setting a radius.
         {
             transform.position = Vector3.MoveTowards(transform.position, target.position, smoothTime * Time.deltaTime);
             playAnimation = true;
         }
         else
             playAnimation = false;
 
             CharMoveAnim();
     }
 
     void CharMoveAnim()
     {
         if (playAnimation)
         {
             if (transform.position.x <= target.position.x || transform.position.z <= target.position.z) //Animation will play only if the gameObject moves in x or z axis.
             {
                 anim.SetInteger("walkDirection", 1);
             }
         }
         else
         {
             anim.SetInteger("walkDirection", 0);
         }
         
 
     }   
 
 
 }
 
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

180 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't play an animation from the Animator 1 Answer

stickman animation 1 Answer

Problems with using the same Animator Controller on multiple objects. 0 Answers

Animation of Splash Screen Going In Infinity 0 Answers

Mecanim state that keeps last pose? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges